Showing posts with label friendship. Show all posts
Showing posts with label friendship. Show all posts

The Ranger's Apprentice

Wednesday, January 19, 2011

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It's been awhile since I did any book reviews, even though I've read three terrific books over the past few weeks. The pixies demanded that I tell you about one of them today, so I'm picking the one I whooshed through yesterday.

The first book of the Ranger's Apprentice series: The Ruins of Gorlan was a lot of fun. John Flanagan kicks it off with big baddie Morgarath making plans to revenge his defeat 15 years earlier. It's clear from his thoughts that it was a good thing for the kingdom that he'd been defeated. He's not a nice guy. Morgarath plays little direct role in the first book, but it was important to show that he's preparing to make his move by sending his allies to take out some of those personally responsible for his defeat.

Most of this book is about Will's apprenticeship to Ranger Halt, a member of a secretive group with a very important role. They spy around the kingdom searching for information to keep the kingdom safe, sometimes even dealing with a problem directly. Without them, Morgarath would have succeeded in his goal to kill the young King Duncan and usurp rulership over Araluen.

Woven around Will's training and becoming involved in the overall plot is the subplot involving Will's long-standing issues with one of his fellow castle wards, Horace, primarily because Will is the smallest of their age group and the only one with no paternal name. Horace teases him whenever they get together. He thinks he's superior because he's big and strong and Will wasn't accepted into Battleschool to train as a knight.

Their animosity erupts into an outright fight during Harvest Day, despite their friends' attempts to smooth things over. Not even Alyss, who was apprenticed to become a kingdom diplomat, could prevent it. That combined with the intense bullying Horace was facing from three of the second-year warrior apprentices made me concerned for what Horace was going to do and become, especially with his potential clearly shown by Flanagan's skillful use of omniscient POV. I didn't like how Horace treated Will, but I liked him well enough that I didn't want him going bad. I won't tell you what happens, but I will admit to crowing with delight over how the issue with the bullies was resolved. It was perfectly satisfying, built out of changes both boys had made in themselves and with each other. Ranger Halt's role certainly helped, too. Muha muhaha.

All in all, this is a wonderful MG book. It's suitable for the 10+ age level and something I will enjoy reading with my son when he's a few years older. I know I would have enjoyed it when I was a tween, and the theme with improving social skills put it high on my recommendation list. It might be a little obvious in spots, but for the targeted readership, that isn't necessarily a bad thing. It's well worth buying for the story, the themes, and the wonderful example of how to use omniscient POV.

For the love of fantasy

Wednesday, October 27, 2010

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Two years after my first larp event, I got married. October 13th was chosen for one very important reason. Okay two. My husband wanted Halloween, but one of his best friends nixed that idea as they'd had other friends who'd married on that day and then split up. So he liked the idea of 31 -> 13. But my reason for the 13th was because it also commemorated when I met him. Almost exactly.

Remember that fey lord I mentioned on Monday? That was him. So you could say I met my husband on the day he got married. Har har har. Okay, so it's a lame joke growing older every year. Tough. ;D

I didn't talk to him at all that event. He was kept busy by the plot team, but he was memorable. Kinda hard to forget the sight of a big guy in a kilt, especially when he's part of the main plot. But I hadn't really taken any "special" notice of him.

However, he and his buddy, the mage who'd been so surprised during our introduction, had certainly noticed and remembered me. When I posted on the Pigeon Coop, the out-of-game forum for our NERO chapter, about how much I'd enjoyed my first event and was grateful to everyone who'd made it so much fun, the two of them responded by trying to lure me to the Halloween event at a nearby chapter. (I still have a printout of those postings somewhere.)

After the luring part, there was a series of postscripts, the first two being my favorite considering my relationship to them now. Chris is my hubby; J is one of our best friends.
P.S. Chris thinks you're cute. So do I. -J
P.P.S. J wrote this, not me. -Chris
Adorable, right? A very nice boost to my ego, but I didn't make it to the event; I was committed to a conference that same weekend for my fraternity. (a co-ed service frat) In some ways, I regret that I didn't skip the conference, especially since, when I got there, I found out the money hadn't been sent in ahead of time. My frat brother still had it and turned it in when we arrived. (I was so mad at him that I got even by hooking up with friends from the National convention the previous year, instead of staying where he'd arranged. He was miffed, but that's what he deserved for not telling me he still had my check; he knew I'd changed my mind about wanting to go.)

Perhaps if I had skipped out and gone to the larp event instead, I might have hooked up with my hubby sooner. The conference was good, but the stories from the event were better. Werewolves and vampires and succubi, oh my! And the Charlie's Angels pose and the "stopping a troll charge with a Detect Magic spell." Sigh. The things I missed. I'll get Chris to tell you a couple of the stories sometime. So funny.

As it was, I got to know J pretty well, before I had a chance to know Chris. J had just moved nearby, so I saw him every week for D&D. He was very easy to talk to, even promised that if I wasn't married by the time my 10-year high school reunion came around, he would be my date. (For some reason, I was worried about that. ;) ) I even had a bit of a crush on him for awhile. In fact, Chris had once thought that because I'd met J first, he didn't have a chance. Shows that sometimes you have a better chance than you give yourself credit for.

Once I did start getting interested in Chris several months later, J helped foster our growing friendship. He even gave me a sprig of mistletoe in encouragement. He was delighted that two of his best friends were hooking up with each other and stood as groomsman at our wedding, though in a kilt rather than the mage robes.

Chris's college gaming friends weren't sure what to make of me at first. They are protective of each other, so when he started making trips to see me, they didn't know whether they should be glad for him, especially considering his previous relationship. Their first picture of me wasn't much help. Haha. Oh, the infamous "duct tape picture." I swear that's just shiny ribbon above the ruffle. He did not tape my legs together to keep me from running away. Honest. Hehe. (Aren't we cute?)



From the first meeting, one of their gaming nights, they welcomed me. It took awhile before I was comfortable calling them "our" friends rather than "his" friends, but that was because I needed convincing that they were serious about me being one of them rather than a hanger-on. Wonderful people.

Though my life has been no fairy tale, fantasy has brought me to my greatest treasures. God bless the dreamers.

From newbie larper to writer

Monday, October 25, 2010

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Eleven years ago on the second Saturday of October, I attended my first live-action roleplaying game just one week after my first D&D game. Central Ohio was comfortable to be running around without a cloak. Just a beautiful autumn day, or so I remember it.

My roommate had talked me into giving NERO a try. However, she was on the plot team so would, therefore, be unable to help me much directly. She did help me create my character though, her PC's (player character's) sister: a gypsy healer named Rosa Moonshadow of the family of the Rose. There were only two other gypsies at the event, and they were opposites. Galena Berylstar didn't say much or speak loudly. She didn't have to; people listened to her. Reese Domashay never seemed to stop with the boisterous banter. His voice could be heard over combat. Not the greatest of examples for someone trying to learn the voice.

Due to my underdeveloped social skills, I felt awkward. I couldn't do the accent well, even when I could figure out what to say. Thinking on my feet: not one of my strengths. But I needn't have worried. Most of the players are considerate to new ones, lending their expertise to get newbies involved in the game. Various players came over and introduced themselves; one even took me and another first-timer on a brief adventure. We call it shepherding. Experienced players get new ones involved without overwhelming them with more than they can handle. At the time, I just knew that this big guy actually wanted us to enjoy the game as he taught us a bit about how to use our skills.

Sometimes when the plot shack is shorthanded, they look for volunteers to fill roles in between other mods. I joined a random group to be wolves bounding through the woods for an hour. When we were done and back in our own characters' costumes, one of my fellow wolves joined me at a table. He was playing an elf mage in a bright green robe and a black four-pointed star painted over one eye. With a touch of swagger, he sat across from me and held out his hand. "Greetings, I am Illaren. And who might you be?" Very bold that one. ;)

Now the funny thing is, my roommate had intended to ask this gentleman to shepherd me at the event. They'd known each other for awhile, and their characters had adventured together. However, RM had changed her mind and decided to surprise him, never telling him anything about me. But when the game had been getting started, she'd pointed him out and told me who he was in and out of game. My character didn't still know him, but I did. Part of why I didn't mind grouping with him for the wolf run.

So, with a touch of boldness myself, I looked up at him, batted my eyes, and said, "Rosa Moonshadow of the family of the Rose."

He rocked back. "Moonshadow?!"

"Yes, Moonshadow. Perhaps you know one of my sisters." Bat, bat, bat. I grinned, trying to keep from laughing at the shock on his face. I didn't know I had it in me to be so coy.

He settled. "Yes, I know Kestra. I haven't seen her in awhile. Is she here?" He was still looking at me like I'd turned into something odd. But it was too funny to take offense.

After I'd given him her "regrets," he departed to go find my RM. I followed. She was busy prepping another mod, but he ignored everyone but her. He mock growled in protest. "You had to make her a Moonshadow, didn't you?"

She gave him the same look I had. "Uh-huh!"

A fantastic beginning to a great friendship. Hehe. He stood as a groomsman at my wedding. But more about that on Wednesday.

The main feature of this event was a wedding between a fey lord and a human-turned-fey. The whole thing was hilarious. A dark fey lord came to interrupt the wedding, since the bride was race-changed, not a pure fey. While the fey lords were facing off, Reese was becoming such a distraction with his gabble that the dark fey lord cast silence on him. Hostilities broke off for a few moments while the light fey lord shook his hand in gratitude. It quickly resumed with them two of them shaking their fingers at each as they said, "Don't make me use this." "Don't make me use this." ("This" being a point-cast death spell.) Eventually, another interruption happened, and while the dark fey lord was occupied, the groom's mother laid the broom down and told the couple to hop across quickly. Wedding over.

Going to that event was one of the best things I'd ever done. I made many new friends and found a "safe" environment to practice social skills. I didn't do much of it that first event, but by being "someone else," I could relax my inhibitions and try out behaviors that I wouldn't normally do, like flirting. Everyone knows it's a game, and flirting is normal for gypsies. After all, the NERO motto is "Be all that you can't be!"

In addition to the friends and memories (like getting suckered into helping a kobold to go find his "long lost brother" and getting waylaid instead), larping also reawakened my creative spark. Roleplaying leads to stories. By going to events and more tabletop games, I was seeing stories from the inside. By creating back stories for my characters and retelling the adventures I'd experienced, I was practicing writing skills.

That led to toying with the idea of being a writer. I didn't know yet if I could do it, or if I really wanted to, but story ideas began to drift my way once my mind opened to the possibility. That sample of "bad writing" from earlier this month was from that first story. I'd started it over the summer, then worked on it some more for my creative writing class. If it wasn't for the fact that I'd had the roleplaying experience and been such an avid reader of fantasy, I might have given up after that class.

But I didn't.

I continued playing NERO, got involved with a few different D&D groups, practiced retelling those stories, and created more of my own. And even though I have yet to finish writing any of my stories, I know I want to be a writer now. I have the confidence to listen to helpful critiques. I study writing techniques. I come up with ideas. And it's all because of roleplaying games.

NERO LARP Introduction
Dungeons and Dragons

From grumpy to golden

Wednesday, September 15, 2010

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I had plenty of sleep, honestly I did. I got to bed not long after 11 last night, woke up briefly around 6, got up around 7. But dreaming of being shunned/ignored/despised does little for one's mood or confidence. My son didn't notice. He managed to get enough sleep that he woke up on his own at the right time. He didn't even need that much coaxing to get ready. No rushing involved.

But I was still grumpyish and with the dog eating a dead bird (gross and not good for her), I didn't feel like doing anything, not even playing on the computer. So, I laid down on the couch to rest my eyes. Hardly restful since my brain took me back into similar disturbing visions, disrupted only when my hubby got home from work.

But the fresh air (chilly) while doing the weekly garbage dump run helped clear the fog from my brain. Enough that when we got back, I pulled out another one of the library books from my reading list and started reading. (I finished Inkheart last night.)

Dragon Rider by Cornelia Funke was wonderful. I just finished reading it a little bit ago. Though Inkheart was good and made me curious enough that I will pick up Inkspell on my next trip to the library, Dragon Rider was even better. It grabbed me from the first chapter where IH took several chapters to pull me in.

Maybe it was the tone and type of threat. IH is more serious. After all, books and stories were in jeopardy. The villains were darker and threatened more than just a limited group; Capricorn and his subordinates were dangerous for the world even though only a small group realized it. Nettlebrand, on the other hand, was created long ago for the single purpose of killing the glorious silver dragons for an alchemist's greed.

After finishing Dragon Rider, I am feeling much cheerier and uplifted. How could I stay gloomy when I could soar with Ben and share his joy? Even with the use of prophesy and other fantasy tropes, the story relied on ingenuity and teamwork to save the day. The prophesy helped them in a few places with supplies, information, and directions, but when it came time to face up to the Nettlebrand, they had to figure out the strategy all on their own, one that had only been possible by the choices and discoveries made along the way by our brave travelers.

Dragon Rider carries some powerful joy within its pages. An uplifting tale to chase away the blues, I give it 5 stars and recommend you go soaring with Firedrake, Sorrel, Ben, and the other friends they make along the way.

The Middle Ages are here again!

Wednesday, July 21, 2010

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Clang! Shning! Whist!

The sounds of combat doth approach. On July 30th the Pennsic Wars shall begin, where ye noble fighters and archers shall commence in tourneys and other competitions to bring glory back to their Kingdoms. And bring on the next remove!

History has been selectively recreated by members of the Society for Creative Anachronism, otherwise known as the SCA. From their homepage: "The SCA is an international organization dedicated to researching and re-creating the arts and skills of pre-17th-century Europe. Our 'Known World' consists of 19 kingdoms, with over 30,000 members residing in countries around the world. Members, dressed in clothing of the Middle Ages and Renaissance, attend events which feature tournaments, royal courts, feasts, dancing, various classes & workshops, and more." It's good fun for the whole family, from the little kids to the elderly, and a valuable writing resource.

One of the first sites I'd been directed to when I started hanging out with a nearby chapter, called a Shire, had been the newcomers' page. It is still just as handy for quick reference to get you started or just to know a little bit more about "those strange folk who beat on each other with weapons in funny clothes." Another useful page is the overview, also linked on the newcomers' page, describing what the SCA is about, the group's history, its structure, and more. If you would like to discover your closest Shire, check out How to Find Your Local SCA Group.

I didn't hang out with my closest group when I started. Some of my friends in another town had been attending meetings at a group halfway between us. My husband and I got curious and decided to check them out. It wasn't until several meetings later that we discovered that there was a closer one, but we were happy with the group we'd joined. They didn't care if we were officially members; instead, they freely made us welcome and answered all our questions to the best of their abilities. Now, I live far from my home Shire, having moved far enough away that I'm not even in the same Kingdom. But the members of my new Shire are also friendly. Though it's disconcerting to think of Pennsic and know that I'm not on the same side anymore, even though I've been reassured that I can consider myself still of my former Shire and Kingdom. Glory to Middle Kingdom!

Since I want to get this post out before I head to work, I have to wrap up now (booo), but if you have any questions about my experiences with the SCA, feel free to ask. I will write more about them next week and answer any questions (that I can). And I will also be sharing some of my favorite resource links for things such sewing and costuming.

How to Tame Your Dragon (the movie)

Wednesday, April 28, 2010

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Sunday was a good day of geekdom for me. I helped my son roll up his first D&D character (human fighter, for those of you who are curious). Then my husband and I took him for his first movie theater experience: How to Tame Your Dragon. Watching the theater seat try to eat our child started my giggles. His knees bumped his chin. Luckily, he had his daddy to tame the seat monster as mommy was no help at all.

This was my first experience with the new 3D technology. (Yes, I missed Avatar.) The last time I saw something in 3D, I had to use those paper specs with the red and blue film. These new glasses are so cool. They dimmed the light a bit, but otherwise looked clear and normal. Other than making a child look adorable, of course. They were huge on his face. When the 3D part started during the previews, I couldn't resist flipping the glasses up and down to see the difference. Technology is truly amazing.

I. Loved. This. Movie.

Okay, now that I got that out of the way, I like a good underdog story. Hiccup is the Viking runt of the Island of Berk. Nobody will let him try out any of his big ideas to help fight off the dragons. Against orders, he takes his prize contraption into an attack and hits the fabled Night Fury. But nobody sees his success, only the destruction left behind from the dragons going for one pint-sized would-be Viking hero.

When he finds the entrapped dragon the next day, he can't bring himself to kill it, even though the act would bring him instant fame and his father's respect. He cuts the beast free. The Night Fury could have slaughtered him right there. Instead, he has enough intelligence to make the connection that the boy spared his life. So, he merely roars in Hiccup's face and dashes away.

Over several visits, Hiccup gradually wins the Night Fury's trust and names him "Toothless." Through the budding friendship, Hiccup learns surprising information about dealing with dragons that enables him to subdue them without needing to kill. Before long, Hiccup is faced with obeying his father and killing a dragon in front of his whole town or defending the dragons and getting the townsfolk to understand the reason behind all the raids. And that is not even the climax. Tension just takes off into the sky from there. Hiccup and his peers have to rally together to save the dragons and their fellow Vikings.

The special effects had me as enchanted as my son, but it was more than a Cool Effects movie. It wasn't even just a Cool Effects and Humorous Dialogue movie. (I was giggling most of the movie.) It was a Good Story. There are several plot and character points I want to comment on that I think made this an enjoyable movie for both adults and children. Yes, my writer's hat was still on my head, simply pushed askew by fancy 3D specs.

But doing so would require a fair number of spoilers. I'd hate to ruin it for anyone who hasn't seen it yet. If you haven't, go now. Run--do not walk to your nearest/favorite theater. I'll be here munching some popcorn, waiting for you to get back, so we can chat about all the cool stuff in effects and story.